Help with creating smooth transitions in paths

Help with creating smooth transitions in paths

Postby Marky » Sat Sep 10, 2011 10:00 am

Hey everyone,

Wondering if you can help......I have been trying to use the ease in/our features for the character following a path (just using a walk in place fbx motion at the mo) and I find that as he reaches each marker, he still “turns” quite obviously when I am looking for more of a Bezier/blended transition at each marker. I have tried messing with rotation values, and ease settings but they don’t really seem to make that much of a difference…….

Am I missing something really obvious here ? :O
Marky
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Re: Help with creating smooth transitions in paths

Postby Lyrical » Sat Sep 10, 2011 11:38 am

Hello Marky, email on its way...
Lyrical
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Re: Help with creating smooth transitions in paths

Postby Lyrical » Mon Sep 12, 2011 6:24 am

Research completed on using the Bezier paths.
Using bezier paths for the debug was a mistake on my part i should of used the line debug.
Anyway

The next release of iDirect will contain the ability to move your Traveller objects on a bezier path.
the rotation will be a LookAhead time which is a small amount of time infront of the Traveller on the
bezier path. Rotation at the moment is limited to the Y axis.
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Re: Help with creating smooth transitions in paths

Postby dave » Mon Sep 12, 2011 10:19 am

Nice! :) I can't wait for this either.
~Dave
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Re: Help with creating smooth transitions in paths

Postby Lyrical » Mon Sep 12, 2011 11:49 am

Bezier curve path has been completed.
testing is in progress and new demos are being added

iDirect_Traveller will now follow a Bezier path which means the debug bezier curve you see is where the iDirect_Traveller will move along.
When you are not using the Bezier path then the debug will draw lines to each marker rather that the bezier curve to save confusion.
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Re: Help with creating smooth transitions in paths

Postby dave » Mon Sep 12, 2011 6:49 pm

Wow nice! And so fast too. Can't wait to see a demo of this. :)
~Dave
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